Gustav

A thug who accompanies J P Chesterton

Thug

Medium humanoid (any race), any non-good alignment

Armor Class 11 (Leather Armor)

Hit Points 32 (5d8+10)

Speed 30 ft.

STR

15 (+2) DEX

11 (+0) CON

14 (+2) INT

10 (+0) WIS

10 (+0) CHA

11 (+0)

Skills Intimidation +2

Senses passive Perception 10

Languages Any One Language (Usually Common)

Challenge 1/2 (100 XP)

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Multiattack. The thug makes two melee attacks.

2 by 4 with a nail in it. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d6 + 2) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, reach 100/400 ft., one target. Hit: (1d10) piercing damage.